The objective is to introduce students to basic concepts in programming in a fun, natural and adapted way to each students’ capabilities. Students have to decide what to do from the very beginning of their projects: what game to invent, what 3D piece to design, what robot to build… Beginners are offer to start with Scratch, a simple and clear way of understanding what programming is. From here on, the choice is theirs, teachers support and offer feedback to keep their projects within their possibilities.
For any questions you can contact the coordinator of the activity in the mail: robotica@colegio-alameda.com